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Published: June 23, 2005

GrammyChasing Game Audio 

by: Daniel "monk" Pelfrey

The producer who's credits include Ice Cube and Destiny's Child turns to games

FROM THE PRESS RELEASE

Game audio production house, Chakrasound, today announced that Grammy award winning producer/engineer Michael "My’Kill" Calderon has joined the studio’s team. Calderon’s appointment follows the addition earlier this month of former IGDA Chairman Alex Jarett to the studio’s Advisory Board, and further highlights the rising industry profile of this forward-thinking sound studio which brings a unique and cost-effective audio production model to the games industry.

With credits including such mega-hits as "Say My Name" and "Bills, Bills, Bills" by Destiny’s Child, along with noted work for Ice Cube, Tupac Shakur, The Dogg Pound, Bunny Wailer, and Funkadelic, Calderon brings additional depth and breadth of experience to the already robust Chakrasound team. His key contacts and serious studio firepower are particularly well-suited for games with an urban flavor. Calderon’s work has also appeared in major studio films such as "Dr. Doolittle", "Trespass", and "Poetic Justice".

"Using the ‘best-fit’ principal on a per-project basis, we bring our clients ‘A-list’ talent like My’Kill and an expert crew assembled under the direction and guidance of our experienced game audio management and business-savvy inter-industry Advisory Board," said Levon Louis, co-founder and audio director for Chakrasound. "In short, our audio production approach is shaped after the proven models of production for Hollywood motion pictures and major label music, but it is tailor-made for games."

Providing audio content and related production services, including custom music, pre-cleared licensed music, voice acting, sound effects, and sound-to-picture mixing, Chakrasound impressed seasoned games industry veteran Jarett with its progressive approach to game audio.

"Having this kind of expertise under one roof is the model for audio that makes the most sense for where the games industry is today," said Jarett "And definitely the most sense for where it’s headed."